Indie PC Game Review: The Yawg by Damian Sommer and Emiily Carroll
Despite the odd hiccough in the form of occasional glitches, and a very short length, Damian Sommer and Emily Carroll’s The Yawg serves up an atmospheric and immersive experience.
The Yawg is something of a dichotomy: it’s charming and cheerful visuals belie its dark and sinister story. While you’re off chilling with your crew, downing drinks at the tavern; the “Yawhg” is edging ever closer.
Now I know what you’re thinking: “The ‘Yawhg?!” Read on.
Being an adventure game, The Yawhg gives you a selection of narrative choices to make, each of which will affect the development of the story in different ways. Three friends can join you on your adventure, each of you completely oblivious to the impending doom you face.
As you play through the game, random events will transpire at various locations. Depending on how many skill points you have acquired up to the event, your character will fare differently. If, for example, your character has tons of physique points, you’ll easily tackle physical challenges. But if you’re lacking in a certain aspect, you’ll be met with different fates.
Accruing enough points is essential to your success. You have six weeks to nab all the points you can. Once that time has elapsed, The Yawhg will arrive and lay menace upon the town, after which, the town will recover in a way determined by the specific skill points you have amassed.
While the game itself is fairly short, there are tons of alternative endings for the four characters. This adds essential replay value which helps to somewhat alleviate the disappointing longevity of the game.
There is also a very bizarre problem with the end sequence. On completing the game I was shown, for some unknown reason, random images from different parts of the game, with the text often missing. This clearly shows a lack of testing, which is a real shame. The fundamentals are here for a quality game, and with a little effort The Yawhg would be great.
While the visuals are fantastic, being a joyful and charming presentation—and matching an equally high quality soundtrack—the short length and glitches are very disappointing.
I would love to give this game 4 out of 5, as I feel there are some very high quality aspects, but a lack of polish tarnishes things.
Overall: 3 out of 5.