STAY CONNECTED

 Here on ARoleModel, we often focus on the real world benefits of video games. Whether a game increases your reaction times, improves brain function, relaxes you. . . whatever the benefit, we cover it.

One of the best benefits of games is that they are a great way of training people to work together. This idea of working together is the central theme which Crystal Dynamics are focussing on in the Tomb Raider 2013 multiplayer.

tomb-Raider-2013-Multiplayer gameplay -Graphics

“One of the things which is exciting about the Tomb Raider 2013 multiplayer is the sense of working together to survive ogether,” says Noah Hughes (Creative Direcor at Crystal Dynamics).” If you don’t work together you won’t survive.  So the players work together. If one survivor is knocked down, there’s a period of time for the other player to come and save them.”

The team work theme of Tomb Raider 2013’s multiplayer isn’t new to the series. Fans of the series will recall the successful multiplayer featured in tomb Raider; Guardians of Light. The new 2013 multiplayer is really an evolution of that.

“Our fans liked the co-op in Guardians of Light,” says Hughes.  “The Tomb Raider 2013 multiplayer is just the next step.”

Hughes states that team work is essential for escaping the traps that players can set and for general survival

This latest news on Tomb Raider 2013 makes the game sound even more exciting (as though we weren’t already foaming at the mouths in anticipation).

 

Be sure to preorder your copy of Tomb Raider 2013 today to avoid disappointment!

 

About Noah Hughes

Noah Hughes attended Film School, graduating from San Francisco State University (who run a highly acclaimed university film course). He has worked as a lead designer for Dreamworks and a director of Design for Crystal Dynamics.

 

 




SOCIAL

Join Us On Facebook


Author

Firstly, thanks for reading my stuff. I've been a games journalist for 10 years now, mostly writing for UK based magazines and papers like the awesome GamesTM, X360, Retro Gamer, Play-Gamer, and 360-Gamer. I also write articles on health, lifestyle, wellbeing, positivity, and entertainment. As well as working as a games journalist I'm an author. You can read my works over at my Author Page I also love helping out in the gaming community, helping to run tournaments, commentate, and promote new products.


Related Categories: Video Game Design

Related Tags:






One Comment

Leave a Reply