Character Creation & Levelling (2)
What Character are you at the end of the game?
Now do the same thing but imagining who you want to become. What do you look like? What do you have? How do others see you? What skills separate you from everyone else? Imagine that you are the RPG hero at the end of the game and truly allow yourself to draw a mental picture of that character.
After RPGs have set these two very important beginning and end points, they give the gamer a set of interim points. Perhaps there’s the peasant, the rookie, the fighter, the warrior, the leader and the hero. These are just examples. What’s important is that RPGs give us a logical order of progression, little stepping stones up the mountain. And again, these are fully realised, giving the gamer a vivid picture of the path they are walking. The gamer wants to go from A to B because they know that character B has the shotgun. They then want to go from B to C. . . to Z because Z has the Dawn Hammer.
Imagine that there is an order of characters you will be as you progress to the end result you really want to achieve. Just as before, create a vivid mental picture of each of these characters.
What would your character be like at every stage of your journey? Here’s a look at Luke Skywalker’s complete journey for inspirationimages of Luke SKywalker from Star Wars (New Hope, Empire & Jedi)
RPGs create a sense of reality to each of these characters and also a sense of progression by ascribing to them various important stats. As you know, you have money stats, strength stats, magic, health and so on. These stats are important for two reasons. First off, they help motivate the gamer by telling them the rewards of reaching each level (you want to reach level 10 because level 10 has +1000 strength, for instance). Secondly, these stats create a bridge between where the player is now and where they will be when they reach the next level (Level 3 is +10 armour compared to Level 2, for instance).
Decide which “stats” are important to you. Is your body weight important? Is money important? How about number of friends? Ascribe to each of your characters any stats that are personally important to you. Also ascribe these stats to the character you currently are.
Actions and Rewards
You may already have read Arolemodel.com’s Actions & Rewards article. If so, great, it’ll really help with this next step.
In order to bring all these characters and stats into being in the present moment, RPGs give you certain stats bonuses for certain actions. It’s for this reason that we happily spend hours beating random beasts just to watch our stats go up. Of course, it would be much better if we spent hours working and watching our work stats go up, which is exactly what we’re going to do here.
Decide upon the actions that are important to your goal. Or instance, doing 20 push-ups might be important to getting fit; sending out 10 job resume’s might be important to getting your next job. Write a list of actions that are important to your goal and then ascribe stat bonuses to them, so that performing an action in your action list results in +X to your stats list from the above section on stats.
One the next page we’ll be putting all this together to give a clear example of the complete real life character levelling process.