< b> The Binding of Isaac
The Binding of Isaac is an indie video game created by video game developer Edmund McMillen and Florian Himsl in just two months. The brevity of the development, however, belies the games quality. Binding of Isaac sets itself one game design aim: to be fresh every time anyone plays it. To achieve this, Binding of Isaac uses roguelike game design and permadeath to create dungeons that are unique each and every time.
Anodyne is a retro-inspired game developed by two man team Analgesic Productions which will instantly bring a tear to your eye as it conjures feelings of nostalgia for the 16-bit era.
The game begins by giving you a very simple tutorial that let’s you know how to play. The controls are simple, with directional buttons, attack and jump. The controls belie the complexity of the game’s design.
Playing in a top-down view, Anodyne uses a static camera that simply jumps to the next screen when you walk past the edge of the screen you’re on (like old school RPGs). As you would expect, you’ll find yourself some weaponry early on with which you can dispatch various enemies, some of which offer plenty of challenge, making strategy a key component of gameplay. Of course, the biggest enemies are the bosses, which are found at the end of every dungeon. Many of them will test even the most hardcore of gamers. You’re definitely going to die many times over, but you won’t mind too much thanks to a very high quality of gameplay.