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Our Study Shows that Playing RPG’s Expands Your Mind

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Psychology / Psychological Benefits of RPGs in a nutshell:

-They develop mindfulness (a key psychological skill that is used in wide ranging fields from self help for depression to sports psychology)

-They develop creative thinking skills via puzzles (creative thinking is important to many jobs, from a career in teaching to Information Technology)

They train our minds to work progressively towards a goal

They are arguably the most relaxing form of game

– They teach our minds to spot how things will logically progress (important to both personal and professional life)

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Psychological Benefits of RPGs


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Zelda Wii U Is So Close You Can Feel The Master Sword In Your Hands Right Now

GameStop Italy  seem to be privy to some Nintendo inside information. They’ve started advertising Zelda Wii U with a spring date.  Nintendo has so far only confirmed that Zelda Wii U will be arriving in 2015 , but did not specify anything else. In fact, it makes sense for Zelda Wii U to come out at Christmas market , where the company usually reap higher sales. Launching Zelda Wii U  before then could suggest that Nintendo are changing their overall release plans. If Zelda is releasing early, it’s highly likely another game will be pushed back. Which game could that be… it remains to be seen.

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25 Games Like Binding of Isaac

< b> The Binding of Isaac

The Binding of Isaac is an indie video game created by video game developer Edmund McMillen and Florian Himsl in just two months. The brevity of the development, however, belies the games quality. Binding of Isaac sets itself one game design aim: to be fresh every time anyone plays it. To achieve this, Binding of Isaac uses roguelike game design and permadeath to create dungeons that are unique each and every time.

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Anodyne: An Excellent and Original RPG A’La Zelda

Anodyne

Anodyne is a retro-inspired game developed by two man team Analgesic Productions which will instantly bring a tear to your eye as it conjures feelings of nostalgia for the 16-bit era.

The game begins by giving you a very simple tutorial that let’s you know how to play. The controls are simple, with directional buttons, attack and jump. The controls belie the complexity of the game’s design.

Playing in a top-down view, Anodyne uses a static camera that simply jumps to the next screen when you walk past the edge of the screen you’re on (like old school RPGs). As you would expect, you’ll find yourself some weaponry early on with which you can dispatch various enemies, some of which offer plenty of challenge, making strategy a key component of gameplay. Of course, the biggest enemies are the bosses, which are found at the end of every dungeon. Many of them will test even the most hardcore of gamers. You’re definitely going to die many times over, but you won’t mind too much thanks to a very high quality of gameplay.

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