According to Deadlight, there was a Zombie apocalypse inSeattleback in 1986. Thankfully, if you’re reading this you survived it (well done). Deadline wants to take you back to this apocalypse as Randall Wayne journeys through the ruins, battling those bastard zombies as he searches his own memories and the world to find his missing family. It’s an intriguing journey, but it’s brought down by some hideous flaws in the game.
Deadlight’s powerful visuals conjure a gritty environment that is a treat to behold. The atmosphere is moody and serve to draw the player into Deadlight’s worlds, which it does effectively, the graphics combining with the approachable introduction to the controls. The opening moments of this game will excite and thrill players, but sadly the greatness soon falls from grace.
Just like a zombie creeping up on you, the hideous flaws of Deadlight gradually reveal their flesh eating teeth. The midgame—which takes place is a hardcore gauntlet of traps—will have your patients wearing thin. The plot twists and turns, occasionally achieving some decent drama but inevitably throwing it all away as it indulges in some absurd philosophising.
The controls are adequate most of the time, but occasionally the game will ask you to perform some feat of gameplay demanding a precision the controls simply do not accommodate. This leads to frustrating deaths
The majority of the gameplay revolves around repeating basic actions that force constraint on the player. There’s only one way to play the game and that’s that. The only tool you have to be creative with is whistling and calling the zombies, but it’s such a mute point it barely warrants mentioning. Health and stamina metres can be upgraded, but again, this mechanic seems more like an unnecessary addition to the game than an integral part of it.
The only impressive quality of Deadlight is its mood. It feels gritty and there is a thrilling atmosphere to the game, but with the amount of glitches and the sheer lack of invention about the gameplay, there’s simply far too little here to get excited about.